STACKFALL Z
STACKFALL Z
OVERVIEW
This is an action game where you climb upward by using falling Tetriminos as stepping stones.
Control the white stick figure, jump, run, and cling to the blocks as you make your way to the top.
Genre action
Playtime 2-5 minutes
CONTROLS
Move & climb ← →
Jump Z
Punch X
GAME RULES
- Tetris blocks generally try to fall toward the Stickman's position. There is a 20% chance that they will fall randomly or fall quickly.
- Stickman can cling to blocks and climb vertically.
- Stickman can destroy blocks with punches. He can't punch while clinging to a block, but he can punch while jumping or falling.
- Just like in regular Tetris, when a row is completed, it disappears. As a reward, the game speed slows down for a certain amount of time.
- Just like in regular Tetris, the game is over when the blocks pile up to the very top.
- If the stick figure gets crushed by a block, it's game over.
- If you climb to a certain height and then fall to the bottom level, it's game over.
WALKTHROUGH
I think the easiest way is to build a tower out of two blocks and jump to the opposite side of the falling block to avoid it.
CREDITS
- Game design: MABUYAMA
- Program: MABUYAMA, Google Gemini (Google AI Plus plan)
- Graphic: MABUYAMA
- Music: A cover of the music from Sega Genesis "16t" (1991) Game Library, (made by suno.ai)
- Sound: soundeffect-lab.info
This text was translated from Japanese to English using DeepL (deepl.com).


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